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ASA has built a reputation for providing the aviation community with the most accurate and reliable FAR/AIM products available. The 2014 FAR/AIM book continues this tradition, containing complete and up-to-date information from Titles 14 and 49 of the Code of Federal Regulations (14 and 49 CFR) pertinent to General Aviation, Sport Pilots and Flight Instructors, combined with the Aeronautical Information Manual (AIM), and a free email subscription service for you to receive updated information as it is released by the FAA.

  • Sales Rank: #103705 in Books
  • Published on: 2015-07-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.70" h x 6.00" w x 9.00" l, .0 pounds
  • Binding: Paperback
  • 1136 pages

About the Author
The Federal Aviation Administration (FAA) is the government agency that oversees and regulates procedural standards for the aviation industry.

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53 of 58 people found the following review helpful.
Judge this FAR AIM by its cover, actually looks quite nice with that Cirrus. Wait till you open it.
By Drew
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No navigation
By Ilia
I own both kindle and paper versions. As exceptionally good navigation is organized in the paper book, as terribly bad it is in the kindle version. Something you don't expect from a digital product. No hyperlinks, the table of contents is only high-level. To find a paragraph you have to open the part overview, flip though several pages to find the paragraph number, then search for that number, and scroll through few pages of search results to finally get to that page. One obvious advantage of the kindle version is you can always have it handy, but don't expect that you can find anything quickly.

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The Most Important Piece of Literature since the Ten Commandments.
By J. Wolfe
I have recently picked up the latest in the FAR/AIM series and find myself at the usual cross roads of edge of my seat suspense and mind bending insanity. Last years 2015 FAR AIM was one of the biggest hits in literature this century, so this book had a lot to live up to. We find ourselves where we left off last time questioning things such as why we chose this career, and why does the publisher of this series enjoy tormenting its readers. Twists and turns page to page. Action, suspense, romance. More emotional turmoil awaits readers who bravely dive into this great book. It's one to keep on the mantle for years to come. I find that this book is best read by the fireplace accompanied with fine wine.

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Kamis, 20 Oktober 2011

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Drawing upon the experiences of hundreds of developers he has trained or worked with, Kirk Knoernschild offers a systematic guide to solving today's complex problems of Java-based enterprise application design and implementation. Knoernschild focuses on both technology and process, offering a phased approach to integrating UML, object-oriented development, and Java throughout the entire development lifecycle. Knoernschild begins by reintroducing objects and object-oriented design, presenting key concepts such as polymorphism and inheritance in terms of several powerful principles and patterns that inform the entire book. Next, he introduces the UML: how it evolved, the problems it helps to solve, and how various UML constructs can be mapped to Java. Knoernschild shows how to structure UML diagrams to more easily identify the problem being solved, introduces best practices that any software development process should promote, and shows how the UML fits with these best practices. He reviews the external considerations that impact how companies really use the UML, Java, and object-based techniques, presenting a pragmatic, phased approach to integrating them with the least pain and the greatest effectiveness. The book concludes with in-depth coverage of behavioral and structural modeling, again emphasizing the principles and patterns associated with long-term success. For every Java enterprise developer, architect, analyst, and project manager.

  • Sales Rank: #2963372 in Books
  • Published on: 2001-12-18
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x .90" w x 7.30" l,
  • Binding: Paperback
  • 257 pages

From the Back Cover

Software designers, developers, and architects are constantly confronted with the same confounding problem: how to design software that is both flexible and resilient amid change. To accomplish this tall task, practitioners must utilize the best available technologies to the fullest.

Java™ Design relies on a combination of best practices and best-of-breed technologies to create a clear and concise guide to building high-quality, lasting software designs. In particular, the author provides unique insight into using the Unified Modeling Language (UML) to develop Java applications.

The first half of the book focuses on the software process and how UML, Java technology, and object-oriented programming can be used effectively. The advantages of each technology are enumerated, highlighting common principles. Also included are in-depth discussions of design patterns, the Unified Process, and Extreme Programming.

The second half of the book describes how these complementary technologies can be used together as a system of checks and balances to ensure successful creation of high-quality software. You'll also find details on modeling strategies, a phased approach to adopting each of the technologies outlined, and the design of subsystems.

Key topics include:

  • Object-oriented principles and patterns
  • UML and the role of modeling
  • UML and the software process, including best practices and lifecycle development
  • Modeling strategies and requirements
  • Behavioral modeling
  • Architectural modeling
  • Designing subsystems
  • Refactoring

Armed with a fresh perception of current design tools, this book will give you a deeper understanding of how to design cleaner Java applications using UML. Learn how you can expand your developer's toolkit using existing technologies in new ways--and create better software.



0201750449B11262001

About the Author

Kirk Knoernschild is a hands-on software consultant who is passionate about using leading best practices to build better software. In addition to his work on large development projects, Kirk shares his experiences through courseware development and teaching, writing, and speaking at seminars and conferences on UML, Java J2EE technology, object-oriented programming, software architecture, the Rational Unified Process, and Extreme Programming. Kirk can be reached at kirk@kirkk.com, or by visiting his Web site at www.kirkk.com.



0201750449AB11262001

Excerpt. © Reprinted by permission. All rights reserved.

Throughout my travels as a corporate developer, professional instructor, and consultant and mentor, I've found that software developers everywhere consistently struggle with the same fundamental challenges. In essence, these challenges are each centered on software design. Whether accommodating scope creep or managing a constant evolution in requirements when developing a new system, or attempting to add new features into an existing system, the architectural mechanisms utilized in each will be vital in determining the success or failure of the software development effort. Systems that support change will grow with the businesses they support; those that do not will inevitably crumble beneath their own weight, eventually requiring a new development effort.

On a theoretical front, if one were to consider a software system with an architecture that is ultimately flexible, the possibilities associated with this system would be endless. Simply plugging new components into the system could easily accommodate for changing requirements and scope creep. Older rules no longer supported could be dealt with by removing those components from the system. While theoretically this Promised Land may exist, pragmatically speaking it is almost impossible to achieve. That isn't to say, however, that we shouldn't strive to achieve it. By putting forth the effort, we are most assured of making it one step closer.

Taking this next step is not easy. It involves changes throughout the entire software development life cycle. By utilizing today's best of breed technologies, methodologies, and principles we have the set of complementary tools before us to take our efforts to this next level. Using these complementary tools creates a development effort with an implicit system of checks and balances. These help ensure us that our systems will, in fact, be more flexible and resilient to change.

In The Timeless Way of Building, Christopher Alexander discusses an aesthetically pleasing feeling associated with architecture called "The Quality Without a Name." He describes various aspects of a garden, a storefront, or a room, which creates a feeling of warmth. The cause of this feeling cannot be attributed to any singular aspect of the surroundings, but is ultimately the result of how each atomic element works together to create this quality. This holds true with software architecture as well. In my discussions with students and clients, I often times ask if they have had similar feelings when developing software. Most developers can relate to situations where they've looked at their work and have felt proud of what they've done. They see that the system is flexible, performs well, and is bug-free. They have achieved Quality Without a Name in software development.

Many times, after having this dialogue with developers and discussing the technologies, methodologies, and principles that can contribute to achieving this certain degree of quality, I've been asked to provide resources that present these complementary technologies in a structured format. While there are many such resources available, none discusses each as a set of complementary technologies in a single work. In fact, while these technologies do complement each other, they also force us to work in multiple, complex environments, including modeling using UML, applying object-oriented design principles, and programming in Java. In this book, we document and describe these complementary technologies, and how they can be used within the context of software process to help us develop higher-quality systems, ultimately achieving that pinnacle of software development, The Quality Without a Name.

This work documents more than five years of enterprise-wide development experience. It contains input from literally hundreds of developers I've instructed and worked with throughout those years when teaching and applying these concepts. It answers the most frequently asked questions of the developers I've encountered, in a format that I've found to be understandable by those developers. The approach taken in these answers is one of clear and concise direction, followed by elaboration on how various technologies can be used together to realize resilient results. It is my desire that the information contained within this book can save you both time and energy in your development efforts. Feel free to e-mail me your experiences, tips and strategies applied, both before and after reading this work. Let me know what you found useful, and what you found confusing. I'll post results on this book's accompanying Web site.Kirk Knoernschild
kknoerns@teamsoftinc.com 0201750449P09042001

Most helpful customer reviews

0 of 1 people found the following review helpful.
Excellent book. Gives a step by step approach to OOD.
By B-man
This is the best book I have read by far on OO design. The author covers several of the patterns in the GoF Design Patterns book, and gives an in depth insight into how to use them.
If you are like me and find yourself saying: "I understand inheritance, polymorphism, and java syntax, but how do I put all of these things together to achieve flexible design and reusability??", this book is definitely for you.
This author gives a clear, step by step approach to teach you how to identify objects within specifications (use cases), shows you how to identify their collaborations, and shows you how to structure the objects through UML. He shows you what good design is and how to avoid bad design. Throughout the book, he describes where and when to use Java concepts such as inheritance, and where and when NOT to use them. The book is complete with examples, diagrams, and code.
I would highly recommend this book for intermediate and expert levels.

4 of 5 people found the following review helpful.
If you CAN read it's a good book...
By Scott Galloway
Whilst not perfect (an it is a bit wordy), this is a good overview of a difficult topic which is too often overlooked by other books. It isn't as trendy as XP (which this book mentions in passing) or future-perfect at AOP but the use of UML with a robust process for developing applications such as that espoused by this book will keep you out of a whole lot of trouble. Where this book goes wrong, in my opinion, is the overcomplication in the terminology used. The processes described are fairly simple in themselves - it's just the way they're explained which isn't. In short, a good technical editor would've helped this book immensely. If you're interested in a simpler (but less process oriented solution), try Enterprise Java with UML by CT Arrington which is, so far the best book on this subject.

5 of 6 people found the following review helpful.
For programmers who has mastered the basics of Java
By Midwest Book Review
Java Design: Objects, UML, And Process by software is consultant and Java expert Kirk Knoernschild a comprehensive computer programmer's reference for the creation of high quality, useful, reusable, and long-lasting software designs. Individual chapters cover the basics of UML, modeling strategies, analyzing problems, designing subsystems and much more. Java Design: Objects, UML, And Process is a superbly organized and presented reference for programmers who has mastered the basics of Java and are ready to broaden their applied skills and expertise in the robust, highly practical, and increasingly popular computer language of Java.

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Senin, 17 Oktober 2011

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Brigitta (German Edition), by Adalbert Stifter

ie Erzählung "Brigitta" von Adalbert Stifter (1805-1868) ist erstmals 1847 in Buchform erschienen. Der Autor erzählt eine einfühlsame Liebesgeschichte, die in Ungarn zu Beginn des 19. Jahrhunderts spielt. Die weibliche Protagonistin Brigitta führt ein unbequemes Leben und findet nach langen Irrwegen in der Liebe Erfüllung. Sorgfältig bearbeiteter Nachdruck der Originalausgabe aus dem Jahre 1901.

  • Published on: 2015-02-13
  • Original language: German
  • Dimensions: 7.48" h x .22" w x 4.72" l,
  • Binding: Paperback
  • 96 pages

About the Author
Wendell Frye was born in 1940. He received his BA degree from Clark University, his MA from Middlebury College, and his PhD from Indiana University. His field of specialization is German, and he is a Professor of German at Hartwick College.

Most helpful customer reviews

2 of 2 people found the following review helpful.
A gem of understatement
By Rodney Fisher
This is typical short novel (novella) from a 19th century writer often undervalued because of his focus on the less dramatic workings of human nature. It is thus a useful antidote to the unsubtle exhibitionism of much modern culture.

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Senin, 10 Oktober 2011

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Exploring Autodesk Revit Structure 2016 is a comprehensive book that has been written to cater to the needs of the students and the professionals who are involved in the AEC profession. This enables the users to harness the power of BIM with Autodesk Revit Structure 2016 for their specific use. In this textbook, the author emphasizes on physical modeling, analytical modeling, rebar modeling, and quantity scheduling. Also, Revit Structure 2016 book covers the description of various stages involved in analyzing the model in Robot Structural Analysis software. This textbook is specially meant for professionals and students in structural engineering, civil engineering, and allied fields in the building industry. In this book, along with the main text, the chapters have been punctuated with tips and notes to give additional information on the concept, thereby enabling you to create your own innovative project.

  • Sales Rank: #471068 in Books
  • Published on: 2015-08-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x 1.19" w x 7.50" l, 1.98 pounds
  • Binding: Paperback
  • 528 pages

About the Author
CADCIM Technologies, Prof. Sham Tickoo of Purdue University Calumet, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best textbooks and free teaching and learning resources on Computer Aided Design and Manufacturing and Engineering (CAD/CAM/CAE), Computer Programming and Applications, GIS, Civil, Animation and Visual Effects, and related technologies. We strive to be the first and the best. That is our promise and our goal. Our team of authors consists of highly qualified and experienced engineers, computer programmers, and animation and visual effects artists who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in industry. All our books have been structured in a way that facilitates teaching and learning, and also exposes students to real-world applications. The textbooks, apart from providing comprehensive study material, are well appreciated for the simplicity of content, clarity of style, and the in-depth coverage of the subject.

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Minggu, 09 Oktober 2011

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Desert Storm: The First Persian Gulf War in American History, by Debra McArthur

Book by McArthur, Debra

  • Sales Rank: #4174548 in Books
  • Brand: Brand: Enslow Publishers
  • Published on: 2004-04
  • Original language: English
  • Number of items: 1
  • Dimensions: .49" h x 5.96" w x 9.20" l,
  • Binding: Library Binding
  • 128 pages
Features
  • Used Book in Good Condition

From School Library Journal
Grade 6-8 - McArthur opens this retrospective with an account of the January 1991 air war on Baghdad. She then discusses how the artificial divisions and borders imposed by the British during its colonial control of the region created the instability that led to the rise of Saddam Hussein. She also discusses the dictator's invasion and occupation of Kuwait, the American response and immediate defense of Saudi Arabia, and the first Bush administration's efforts to create an international coalition to oust Hussein from Kuwait. The remaining chapters discuss the war and its aftermath. McArthur is objective about the war and its uncertain resolution, and her inclusion of the stories of American men and women in the service will help students see the human side of the conflict. Maps help students follow the action, but the average-quality, black-and-white photos add little. This book adequately covers the war, but it contains many details of troop movements and military action that will not encourage general reading. While its coverage is not as comprehensive as Rodney P. Carlisle's Persian Gulf War (Facts on File, 2003), its lower reading level is more suited to middle school students, making it a good report choice for libraries that need additional material on the first Persian Gulf War. - Mary Mueller, Rolla Junior High School, MO
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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Senin, 26 September 2011

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Maya Programming with Python Cookbook, by Adrian Herbez

Key Features

  • Improve your modelling skills and reduce your scripting problems using Python in Maya
  • Learn to communicate with web applications using Python for easier team development
  • A quick and practical answer to every problem you can have whilst scripting in Maya with Python
Book Description

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.

What you will learn
  • Find out how to use Python scripting to automate tedious tasks
  • Create functional user interfaces to make scripts easy to share with others
  • Add new functionality to Maya via the power of scripting
  • Import and export arbitrary data into and out of Maya
  • Improve your workflow, and that of your team
  • Create custom create custom controls to make rigs that are easy to work with
  • Implement a system to render 3D assets for isometric games
  • Use script jobs to trigger actions automatically in response to user interaction
  • Open a command port to allow other applications to communicate with Maya
About the Author

Adrian Herbez is an accomplished software engineer and educator with a background in virtual worlds and gaming. He has worked as a web developer at Linden Lab (the creators of Second Life) and a senior software engineer at Sony Computer Entertainment, America, where he developed games and interactive content for PlayStation Home. He also served as the lead gameplay engineer for KIXEYE's War Commander. Adrian has also taught at the Academy of Art University in San Francisco in a number of different departments over the years, covering Maya, web development, and game programming.

He is currently the cofounder and president of Jamwix, a game and media start-up. So far, Jamwix has released CineMagic: Hollywood Madness, a mobile game for iOS and Android as well as the first feature-length movie for virtual reality (The Banshee Chapter: Oculus Rift Edition).

Adrian holds a master's degree in Fine Arts from the University of California, Irvine, from the Arts, Computation, and Engineering department, and has served as a juror for IndieCade, the international festival of independent gaming, for a number of years.

Table of Contents
  • Getting Started with Maya
  • Creating User Interfaces
  • Working with Geometry
  • Giving Things a Coat of Paint – UVs and Materials
  • Adding Controls – Scripting for Rigging
  • Making Things Move – Scripting for Animation
  • Scripting for Rendering
  • Working with File Input/Output
  • Communicating with the Web
  • Advanced Topics
    • Sales Rank: #1482061 in Books
    • Published on: 2016-07-29
    • Released on: 2016-07-29
    • Original language: English
    • Dimensions: 9.25" h x .60" w x 7.50" l, 1.02 pounds
    • Binding: Paperback
    • 266 pages

    About the Author

    Adrian Herbez

    Adrian Herbez is an accomplished software engineer and educator with a background in virtual worlds and gaming. He has worked as a web developer at Linden Lab (the creators of Second Life) and a senior software engineer at Sony Computer Entertainment, America, where he developed games and interactive content for PlayStation Home. He also served as the lead gameplay engineer for KIXEYE's War Commander. Adrian has also taught at the Academy of Art University in San Francisco in a number of different departments over the years, covering Maya, web development, and game programming. He is currently the cofounder and president of Jamwix, a game and media startup. So far, Jamwix has released CineMagic: Hollywood Madness, a mobile game for iOS and Android as well as the first featurelength movie for virtual reality (The Banshee Chapter: Oculus Rift Edition). Adrian holds a master's degree in Fine Arts from the University of California, Irvine, from the Arts, Computation, and Engineering department, and has served as a juror for IndieCade, the international festival of independent gaming, for a number of years.

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    1 of 1 people found the following review helpful.
    and this was a great intro. The very weekend after I got the ...
    By Joseph Hocking
    I've been meaning to learn about this topic for a while, and this was a great intro. The very weekend after I got the book I'd already written (and released on the Internet) a "dropper", one useful script to export scene data as either JSONor XML.

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    • Original language: French
    • Dimensions: 5.91" h x .39" w x 8.27" l,
    • Binding: Paperback

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